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AI Insights · Timothy · April 2022

Top 5 Otome Games Performance on Unified Platform in Central America Q1 2022

Discover the performance of the top 5 Otome games in Central America during Q1 2022, including trends in downloads, revenue, and active users.

Top 5 Otome Games Performance on Unified Platform in Central America Q1 2022

Throughout the first quarter of 2022, the top 5 Otome games in Central America exhibited varied performance trends across downloads, revenue, and active users. Here’s a detailed look at each of these games.

Obey Me! - Anime Otome Sim from NTT Solmare saw a consistent trend in weekly downloads, starting at around 1.4K in early January and gradually decreasing to approximately 970 by the end of March. The weekly revenue for this title fluctuated, peaking at $1.7K in late December and experiencing a decline to about $508 by the last week of March. Weekly active users remained relatively stable, hovering around 8K throughout the quarter.

My Candy Love - Otome game, published by Beemoov, experienced a noticeable decline in weekly downloads from 1.7K in early January to around 817 by the end of March. Revenue for this game peaked at $1.5K in late January, but then decreased to about $637 by the end of March. Active user numbers also showed a downward trend, starting at over 15K at the beginning of the quarter and reducing to around 13.1K by the end of March.

Tears of Themis by COGNOSPHERE PTE. LTD. experienced a significant spike in weekly downloads in late January, reaching over 2.3K, but fell sharply to just 111 by the end of March. Revenue trends for this game were relatively stable, with a notable peak of $821 in early March. Active user numbers followed a similar pattern to downloads, peaking at 2.3K in late January and then gradually decreasing to 935 by the end of the quarter.

Otomania from Genius Inc. showed modest performance with weekly downloads starting at 286 in late December and decreasing to 77 by the end of March. Revenue for this game peaked at $401 in late December but declined to $141 by the end of the quarter. Active user numbers were stable but low, maintaining around 150-200 throughout the quarter.

Is it Love? Stories - Scandal from 1492 Studio had minimal download activity, with numbers not exceeding 66 in any given week. Revenue for this game saw a peak of $334 in mid-February, but declined to $171 by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022